The base is fairly irrelevant, as none of the implicits on Quivers do much for the build.
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Higher budget options can provide damage with Damage over time Multiplier and Chaos Damage over Time Multiplier. Your quiver is going to be a Rare quiver, and a good spot to get life and resistances.
#POE WITCHFIRE BREW MAX CURSE FULL#
Grab it if you wanna go full on ham, though. Carcass Jack is your offensive pick, but feels unnecessary to me. It’s very hard to beat, but not impossible in an extremely min-maxed version of the build. Kintsugi is extremely powerful defensively, offering a hell of a lot of mitigation alongside a good chunk of Evasion and some Life and Resistances to boot. The body armor is the next most important slot, and I’ve chosen to go defensive here. There are options to min-max further, of course, detailed in the gear graphics.
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These two stats alone on a 6-link bow will carry you all the way to endgame red maps if you gear well elsewhere. Once you have “+2 Bow Gems”, all you really need to do then for a great starter bow is bench craft on the highest Chaos Damage over Time Multiplier roll you can get, or find someone you trust who has unlocked a higher tier roll of Chaos DoT multi who can craft it for you. You can also use a Shrieking Essence of Dread (or higher) to guarantee the “+2 Bow Gems” on your bow, if you have access to one, but I generally find that Alteration-spamming into it is the cheaper option early league when high level Essences of Dread are a little expensive. 2-3 Chaos Orb per card is pretty reasonable in the early league, I find – and often as low as 1C each. A great option to get a starter bow is to farm either Desert Maps or The Foothills in Act 9 for Imperial Legacy cards until you have a full set, and then Orb of Alteration rolling it for “+2 to Socketed Bow Gems”.įarming these cards can take a while, so in trade league I would recommend buying them as they come up for cheap. Gem levels are incredibly powerful for pushing the DoT damage over Toxic Rain, so it is the most important stat by far. Itemization time! We’ll start with the most important piece of gear – the bow. We are leaving it up as a reference and in case any reworks make it viable again, but we will most likely end up removing it in the future. This guide is not considered viable in Ultimatum 3.14 and we do not recommend trying to play it. Toxic Rain Mines Saboteur Gear, Jewels, & Flasks.Toxic Rain Mines Saboteur Ascendancy, Bandits, and Pantheon Powers.Toxic Rain Mines Saboteur Passive Skill Tree & Gem Links.Toxic Rain Mines Saboteur Build Guide (PoE Ritual 3.13).This item can be found as a drop throughout the game. Introduced the Instilling Orb, a currency item that adds an enchantment to a utility flask that will cause it to be used when certain conditions are met.You'll need to discover these recipes for yourself, but they're not hard to work out. Added vendor recipes for converting Instilling Orbs to Enkindling Orbs and vice versa.Module Error: Item link: No results found for search parameter "Enkindling Orb".Instilling Orbs are useful for automating your utility flasks. They can be obtained by the following vendor recipe:Ģx Enkindling Orb, 1x Orb of Alchemy, 1 gem with the Trigger tag They also drop from Arcanist's Strongboxes. Instilling Orbs are uncommon currency items that can be dropped by slain monsters, chests, and destructible containers. I have found this to be true on all counts." The elements and promote a longer, merrier life. Lose Souls gained from Soul Eater when you use a Flask "They say a draught of fine spirits will ward off (20-30)% increased Mana Recovery from Flasks However trigger effect from enchantments like "Used when you become Frozen" still count as you, so it will trigger effects like "When you use a flask" or like Lose Souls gained from Soul Eater when you use a Flask from the Soulthirst SoulthirstĬloth Belt Requires Level 45 (15-25)% increased Stun and Block Recovery +(60-80) to maximum Life The enchantments do not prevent the player from using the flask themself. These enchantments cause your flask to be used when certain conditions are met, e.g., "Used when you become Frozen". Metadata ID: Metadata/Items/Currency/CurrencyInstillingOrbĪn Instilling Orb is a currency item that can be used to add a random enchantment to a utility flask. Right click this item then left click a flask to apply it.
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Instilling Orb Stack Size: 10 Adds an enchantment to a utility flask that will cause it to be used when certain conditions are met.